class AFS12ForceBulletWeak extends AFS12ForceBullet;

simulated function ProcessTouch (Actor Other, vector HitLocation)
{
	/*
	if (Other == None)
		return;
	*/

	if (KFMonster(Other) == None)
		return;

	if ( Other.Physics == PHYS_Walking )
		Other.SetPhysics(PHYS_Falling);

	Super(ShotgunBullet).ProcessTouch(Other,HitLocation);
	
	Other.Velocity.X = Self.Velocity.X * 0.01;
	Other.Velocity.Y = Self.Velocity.Y * 0.01;
	Other.Velocity.Z = Self.Velocity.Z * 0.01;
	
	Other.Acceleration = vect(0,0,0);
}

defaultproperties
{
	Damage=150.000000
}
